Saturday 31 August 2013

Compress

The compress() functions allow you to manipulate the dynamic range of the 0 to 1 values.

The compress() function allows you to tighten the dynamic range of the texture. It adheres to the following syntax:

compress(value,lo,hi) 

lo represents the lowest value that will be remapped to and hi the highest.

s with no compression


















Setting the compress() values to compress(s,0,2) will remap a value of 1 to 2 and 0.5 to 1 while leaving 0 unchanged.

s with (0,2) compression. what used to be 1 is now 2


















Changing the values to compress(s,0.5,1) will remap the value of 0 to 0.5 and 0.5 to 0.75 while leaving 1 untouched.

s with (0.5,1) compression. what used to be 0 is now 0.5


No comments:

Post a Comment