float expand(float x, float lo, float hi) {
float retval = 0;
if (lo == hi)
retval = x < lo ? 0 : 1;
else
retval = (x-lo) / (hi-lo);
return retval;
}
s with no compression |
Applying an expand() function with the values expand(s,0.5,1) will leave 0 and 1 untouched, remapping 0.5 to 0. This means that the value of 0 is shifted up to the position of 0.5, therefore remapping 0.5 to 0.
s with (0.5,1) expanded. what used to be 0.5 is now 0 |
Using the values expand(s,0,2) will leave 0 untouched while remapping 1 to 0.5, because the value of 1 will be shifted up to the position of 2.
s with (0,2) expanded. what used to be 1 is now 0.5 |
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