Renderman Shading Language

Sunday, 1 September 2013

Normalize

Formula for normalizing a vector:


Posted by Unknown at 04:25
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Blog Archive

  • ▼  2013 (27)
    • ▼  September (18)
      • Putting all together to generate a procedural tile...
      • using mod function to find odd and even number
      • whichtile and floor
      • mod
      • smoothstep
      • abs
      • step( )
      • ?: ternary opertor
      • faceforward
      • Texture Spaces
      • Cross Product
      • Dot Product
      • Normalize
      • Length of a vector
      • Trigonometry
      • Math and Geometry Symbols
      • log( ) or natural logarithm
      • coefficient exponent and power
    • ►  August (9)

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