surface zinTest()
{
float pulseU = (step(0.3,u) - step(0.5,u));
float pulseV = (step(0.3,v) - step(0.5,v));
Oi = Os;
Ci = mix(color(1,0,0),color(0,1,0),(pulseU * pulseV));
}
------------------------------------------------------------------
Ci = mix(color(1,0,0),color(0,1,0),(pulseU + pulseV));
--------------------------------------------------------------------
Ci = mix(color(1,0,0),color(0,1,0),(pulseU - pulseV));
--------------------------------------------------------------------
Ci = mix(color(1,0,0),color(0,1,0),(pulseU * pulseV));
------------------------------------------------------------------
Ci = mix(color(1,0,0),color(0,1,0),(pulseU / pulseV));
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